Предметы: Расширение

Материал из Oxygen Engine
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Общее

feel_color    = 255, 10, 10, 255  // [RGBA] Feel toch color

Основное

Artefacts

Артефакты
trail_light_virtual_size = float	// Virtual size of artefact's light source
trail_light_volumetric = true/false	// Enable/disable volumetric light
trail_light_shadow = true/false		// Enable/disable shadow casting from light (renamed idle_light_shadow)

Usable

Предметы, которые можно использовать
break_sound = name 	              // Hit sound.
bottle_item = true/false 	      // Is a bottle item. Default: false.
st_use_action_name = name 	      // The name of the action "use" for Actor Inventory menu.
can_switch_to_fast_slot = true/false  // Can switch this item in Fast Slots.
highlight_equipped = true/false	      // uniqle highlight equipped on inventory

Ammo

Патроны
material = name		// Set originality of material-hitting

Слоты

Torch

Фонарик
switch_sound = name // Switchig sound for Torch

Weapons

Огнестрельное оружие
cross_enabled = true/false 		// Enabling/Disabling hud-crosschair for current weapon.
material = name				// Set originality of material-hitting

Helmet

Шлем
nearest_enemies_show_dist = true/false 	// Show distance to nearest enemies.

Outfit

Комбенизон
reload_on_sprint = true/false		// Enabling/Disabling reload on speed for current outfit
helmet_available = true/false 		// Can use Helmet for current outfit

Outfit Upgrades

Улучшения комбенизонов
reload_on_sprint = true/false		// Enabling/Disabling reload on speed for current outfit
player_hud_section = name		// Overload player_hud_section on vanilla outfit
actor_visual = name			// Overload actor_visual section on vanilla outfit

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